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lamurt wrote (View Post): |
3d generated objects still can't reach the image quality of a the sprites / maps of 2.5d |
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So what your are saying is that the absense of multiplayer ruined it for many people.
I am not saying you are wrong, but if there is not enough for a single player to do with the game, I can easily see how your comments would be dead on. |
ScottP wrote (View Post): |
Hi all! I'm Scott Parrino, the Public Relations Manager for Slitherine/Matrix Games. Great to see an active community for Close Combat! This is a series that has a special place in my heart ever since downloading the Bridge Too Far demo on my 14.4 modem, waiting hours to download that 200mb MONSTER of a file!
I'm sure you all know that PITF will be the last 2D CC that will be coming out. No fear that it will be short-changed though, it's getting a bit of polish done to it, with new 32-bit graphics, troops and weapons that can mount to vehicles during the tactical battles, and of course the much-wanted integrated multiplayer lobby. I am sure it'll bring some new life into the series and keep everyone more than happy while we work on the eventual 3D Close Combat. What sort of features and implementations are you guys interested in seeing for the 3D version? I'm sure everyone will be happy to be able get a better view on the LOS and LOF issues for their troops, that's one thing I remember trying to get a grasp of when I first started playing. |
Stwa wrote (View Post): |
Okaaay, moving right along.
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Stwa wrote (View Post): |
But perhaps PITF will solve some of that. |
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