Close Combat is a real time strategy game that first debuted in 1996. As the commander you control a platoon sized fighting force consisting mainly of types of infantry and and support weapons such as tanks, mortars and anti tank guns. Each of your units has a certain amount of ammunition which they may run out of in close quarter fighting, they will be killed or wounded if hit once, and may experience cowardice, extreme bravery or go fanatical during intense fighting. Morale of your men is the single most driving factor that determines who will survive, and what battles will be won or lost. You can follow your men through campaigns as the progress in rank and experience. Grand campaigns are also available where you take command of up 32 battle groups and deploy them throughout Normandy, Russia, Ardennes and many other pivotal battles. Fight over beaches, mountains, forests and many other geographical features, many historical.
There were hundreds of mods created for most versions. All of these mods are available for download. They have created the ultimate real time gaming experience by expanding Close Combat to virtually every theatre of war during World War II.The original Close Combat games are not sold in stores anymore. You can find them for sale online at places such as EBay or Amazon. Used or new copies are still being sold, even boxed originals. Matrix Games has made the game more available by remaking the originals and selling them online.
Close Combat the Longest Day commences with the first Airborne drops of Operation Overlord. The Longest Day is a remake of the original, Invasion Normandy. The Grand Campaign included has been expanded to all beaches on D-Day, whereas the original only covered American beaches. New maps, battles, units and sounds have also been created for this version. Some maps from the Invasion Normandy mods Gold Juno Sword and Bloody Omaha were added. The main new features include night fighting, which reduces visibility and adds the option to deploy mortar illumination. Graphical enhancements to the battle debrief screens now show cohesion and percentage of victory locations held by each side, this is also shown in the campaign debrief screen. The original version of Invasion Normandy has been included with the Longest Day.
The Longest day is available for purchase at Matrix Games for $39.99 USD.
Close Combat Wacht Am Rhein begins the morning of Germany's last great offensive. Wacht Am Rhein is a remake of the original version, Battle of the Bulge. Many of the great features of the original have been included here. Supply drops, misguided American battlegroups and the difficult terrain of the Ardennes. The Germans are very heavy with armoured groups which are equipped with Panthers, other heavy battle groups are equipped mainly with fighting vehicles. Specific german battle groups also have the option to reinforce, a feature not seen in the original or Invasion Normandy. The Grand Campaign has been expanded to 64 maps, and more battle groups have been added to each side.
Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.
Close Combat Cross of Iron recreates the battle for Russia which began in 1942. Cross of Iron is the remake of The Russian Front. The main improvements to this version were to make it more compatible with new operating systems, smaller improvements were also made to the artificial intelligence. CoI offer a linear type campaign system, as you win or lose battles the computer will decide where to send you for your next battle. You can follow your men from 1942 to 1945 while improving their equipment along the way. The greatest improvement was in inclusion of MMCC3 which stands for Massive Multiplayer online Close Combat 3. With MMCC3 you can connect Cross of Iron to a variety of game servers and battle online against the AI or a human opponent for control of the Russian Front. these online campaigns last 24/7, you may take part in the action any time you wish.
Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.
Close Combat Modern Tactics is the first of the Close Combat series to introduce 5 vs 5 head to head action. You can play as either US Forces of the fictional Opposing Force (OpFor). There is no campaign, only single battle engagement. These engagement can be on training grounds modeled from actual U.S. bases or fictional Middle East areas. Weapons of OpFor are typically Soviet and Chinese such as AK47 assault rifles and RPGs. you also have all sorts of jeeps and trucks they ride in. American have their choice of most modern weapons which range from the M1A1 Abrams, Squad Automatic Weapons and grenade launchers. Other improvements include the ability for your troops to dig a trench while in combat, load and unload onto troop carrying vehicles and have multiple support missions during a battle. Weapons in Modern Tactics are extremely powerful and you have to make a large shift in your tactics if you are used to playing the versions set in World War 2.
Wacht Am Rhein is available for purchase at Matrix Games for $29.99 USD.
Close Combat 5 Invasion Normandy drops you onto the beaches and hedgerows of Normandy. Your Airborne troops have landed behind the beaches while your main attacking force just butted heads with the German bunkers towering over them on the beaches. One of the main shifts from Battle of the Bulge to Invasion Normandy is the reliance on infantry once again and the ability to customize the platoon you enter battle with. Many of your battle groups do not contain massive numbers of tanks. Fighting and defending the cities and hedgerows with infantry through the hedgerows bring an immense satisfaction to any war gamer enthusiast.
You can get lucky and still find this version in stores, its unlikely in most cases though as it was released in 2000. You can find used copies and duplicates at Ebay or Amazon.com
Close Combat 4 Battle of the Bulge recreates the German Offensive in the Ardennes named Wacht Am Rhein. The campaign starts as the heavy German battle groups pour over into American sectors overrunning many of them. Fighting as the Americans in the beginning days you have little to stop thier advance. A shortage of bazooka teams, 57mm and heavier anti tank guns will plaque you at the onset. As the Germans you must be meticulous in your battles, your men and machines must survive to the end of the 25 day campaign. Supply drops will be made available for surrounded American battle groups and the German may decieve American battle groups into moving places they dont wish to go.
Close Combat 4 Battle of the Bulge was released in 1999 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
Close Combat 3 The Russian Front takes you to the unforgiving Eastern Front. beginning in the early 1940's you command a small group of German soldiers during the initial attack into Russia. As you progress in rank by winning battles you can enjoy choosing more equipment and men to fight with with. As time progresses through your campaigns, equipment will be upgraded and new equipment will become available. You can rest or refit your units as they get fatigued or take losses in battles. Alternatively you can drive off the Germam attackers with heavy Joseph Stalin tanks.
Close Combat 3 The Russian Front was released in 1998 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
Close Combat 2 A Bridge Too Far focuses on the Airborne drops into Holland during Operation Market Garden. You can play as the Americans, British, Polish or Germans. The battles are heavily dependant on your skills an as infantry platoon commander, there are not near as many vehicles in A Bridge Too Far as there are in later versions. You can play battles, operations and campaigns. Some of the battles include those that took place at Oosterbeek and Arnhem. The fight takes place on very small maps which leads to very intense close quarter fighting, watch your ammo count! The artificial intelligence of A Bridge Too Far is arguably the best in the series to date.
Close Combat 2 A Bridge Too Far was released in 1997 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
The game that spawned a new era of realistic tactical real time strategy. The very first version of Close Combat, released in 1996 by Atomic Games. The original versions puts you back into Normandy, right into the hedgerows and small towns. Close Combat 1 introduced the psychcological factors of your soldier for you to manage. You troops could gain experience, leadership or turn into cowards. If your soliders were wounded all thier characteristics would suffer.
You can find used copies and duplicates at Ebay or Amazon.com.
The Battle of the Scheldt mod for Close Combat Invasion Normandy attempts to recreate the World War 2 battle for the Scheldt estuary which is the seaway from the North Sea to the port of Antwerp, Belgium. This battle took place in October and November of 1944 in the aftermath of the Market Garden offensive. While Market Garden was a partial success for the Allied forces it left the High Command with a thus far underestimated problem: quenching the supply thirsty Allied forces. Finally it was recognized that the supply lines to the front were too long to keep the offensive going. The Canadian First Army was ordered to clear both sides of the Scheldt estuary of the German defenders.
The Battle of the Scheldt mod was started back in 2004. At the time Buck_Compton was to mod making as he was to the military on his first day: clueless, overwhelmed and lost. With help of Close Combat community members he has come a long way since. The final result is impressive with an all new strategic map and 44 maps created from scratch. All maps were hand drawn after aerial reconnaissance photographs of the actual battlefields.
Buck_Compton would like to thank in particular: JimRM2 for putting up with his endless list of questions and for the beautifully drawn sea water, Tejszd, Atilla for their help on so many things, Manoi and Dodam for their gorgeous Photoshop textures and their help on Photoshop, Norden for his unparalleled German bunker drawings, plus a variety of other textures, PT for advice and critique on mapmaking, Mopa for vintage photos of Canadian troops, CCS and MOOXE for hosting the download files and the dedicated forum, 7A Clan for play testing and Pete for comments on the map designs, unit and data research, game data (with Dima’s TRSM as starting point), play testing, mental support and so on. Furthermore we would both like to thank anyone else who has offered any sort of help and the CCS forum members for their interest in the mod.
Do you have Close Combat Modern Tactics installed? If you do, then report to Hamachi on January 2nd for some multiplayer games. The network name is "Close Combat Modern Tactics" and the password is "ccs" (both are case sensitive). We hope to attract enough players for some 2vs2 or 5vs5 player games. If the games are successful, watch for the replays to be posted soon after.
Everyone is welcome to host their own games. MOOXE will be hosting a 3vs3 scenario at 2000hrs (GMT -0500hrs) on IP 5.69.45.152. The scenario will be a UK platoon cornered in a small hamlet. Three large enemy platoons are bearing down with heavy weapons, mechanized infantry and tanks. The calvary deploys to the west with heavy assault weapons, infantry fighting vehicles and M1A1 tanks. The goal for the Allies is to rescue the UK platoon, while the enemy must destroy the platoon and take over and hold the houses.
Allied Platoon 1
Allied Platoon 2
Surrounded UK Platoon
- No support for either team
- 10 minute setup time
- 30 minute battle
- Force morale off
- Locked battlegroups
This heavily mechanized platoon starts in the NW corner of the map. It has the longest distance to cover over the most difficult terrain.
A highly mobile platoon. It is suggested that you mount as much infantry as you can to get moving quickly.
The beleaguered British platoon. You have some heavy weapons, no vehicles but lots of AT missiles.
Enemy Platoon 1
Enemy Platoon 2
Enemy Platoon 3
Regular infantry starting in the NE corner. They bring heavy machine guns and more AT missile sections.
This platoon deploys in the mountain pass. They expect an armour breakthrough and have deployed many AT missile sections. 120mm mortars are also available.
Your heavy tanks deploy on the ridge facing the Brits. If all goes well they should be able to pulverize the Brits and turn to face the Allied armour assault.
Make sure you open up ports 47624 and the range 2300-2400 for both TCP and UDP.
For a multiplayer CCMT game to work properly you must not disconnect during the game or alt-tab out at any point. You can only leave the game once everyone is satisfied in the debrief screen and the replay has been saved. Ensure you have patch version 2007.12.12.1 installed.
On January 2nd, 2010 we will be hosting a Close Combat Modern Tactics online meeting. The goal of this meeting will be to have multiple two vs two games and hopefully some four vs four games. Before you show up make sure you are able to at the very minimum join other CCMT games. It is recommended that you open your firewall ports and sort any connection issues out prior to committing to a game. Visit our tech support guide for port info. This meeting will take place on Hamachi in the room "Close Combat Modern Tactics" the password is "ccs" just like the others. Only join this channel if you are available and able to play.
As part of my effort to increase online play, the Hamachi Weekend Locator will be up each weekend. The locator will show you who's currently online at Hamachi between the three channels. If you are new to Hamachi and want to join, have a read of our Hamachi Standard Operating Procedures. The procedures are helpful to use in order to give all players a better experience.
Last month Salhexe released a German Vet Mod. This month his Allied Vet Mod has been added for download. Its a lively vet mod for to play as Allied vs German AI. This was made for 5.50.00 version. This mod is an auto installer. Once the install process is begun, just click through the default settings and allow an icon to be added on your desktop. To uninstall go through your Control Panel/Add Remove Programs and select it. Download the Allied Vet Mod v1.0.
Back in the summer Zon released his CC2 Redux mod for Modern Tactics. This mod is essentially a port of CC2 A Bridge To Far overtop of the Modern Tactics game which will allow CC2 fans to have up to 10 player games. Zon has upgraded the mod and is now available to download. The CC2Redux mod has been updated, there are a number of small bug fixes included with the latest download. Some of the changes are reduced LOS through buildings and windows, vehicle speeds changed to be on par with the original CC2 and the Puma's main gun has been fixed. As well, Oosterbeek Landing Zone and Veghel Bridge scenarios have been added with new maps. The mod comes as a .ccm plugin. Download CC2 Redux and unzip the mod to C:/Matrix Games/Close Combat - Modern Tactics/plugins/ and install through CCMTSysCon.
Nomada_Firefox's Ardennes Offensive mod has been ported to Wacht Am Rhein. Download WaR_AOVetBoB_v1.03_installer.exe. After installing ensure you read the readme.txt file for a list of all changes. The auto installer will place an icon on your desktop. To uninstall go through your Control Panel/Add Remove Programs.
Matrix has announced a beta patch for Cross of Iron. As usual the patch is only available to Matrix Game's Members Club which you can access from here -> Member's Club. The patch addresses a number of issues most notably LOS problems, multiplayer connections and muzzle flash issues. For the opening post on the patch you can visit the Matrix Games Forum.
The Common Wealth summer mod originally made for The Russian Front was converted quite awhile ago to work with Cross of Iron. It's now been added for download here. A bit about the mod, "Commonwealth Summer focuses on the British 21st Army Group's fighting in Normandy from June 6, 1944 until the closing of the Falaise Gap in late August, 1944. CS features British, Canadian and Polish forces in a bitter struggle against the German Panzer divisions of Normandy." You need both the map pack and plugin. Unzip the maps to your /Program Files/Close Combat/Close Combat III/Maps folder, unzip the plugin to /Program Files/Close Combat/Close Combat III/plugins and install through Modswap.
RD_DeathDealer has created a sound mod for TRSM v0.981 and GJS v4.4 on par with his previous sound mods. From the readme.txt of the TRSM mod, "All of the small arms sounds are from recordings of the actual weapons firing. Changes have been made to all three of the voice files to compensate for volume inconsistencies. Also, many of the sounds in the GGerVox file have been changed. The focus of this mod is historical realism. To install this submod, unzip the archive to your /Config Manager/Plugins folder. Ensure TRSM is already installed." Download CC5_TRSM_DDSoundmod_v0.981_plugin.zip. For the GJS sound mod, place it in the same folder to install. Download CC5_GJS44_DeathSounds_plugin.zip.
The Total Realism Submod by Dima has been upgraded from 0.98 to 0.981. The main changes are to the availability of the Allied Churchill tank, they have been added to specific BGs and removed from others. Armour values for the Crocodile and AVRE have been tweaked. The AVRE 290mm main gun reload time has been changed from 120seconds to 90seconds as well. Dima has included a readme.txt file in the plugin which details each change, please have a read of it.
John3 has released a series of eight maps for The Russian Front. These eight new maps are a mixture of winter, steppe and urban areas. To play these maps unzip them into your Close Combat 3 Maps folder and create a scenario with the scenario editor.
The new maps are Izyum10, Izyum11, Izyum12, Kharkov11, Kharkov12, Korotch1, Korotch2 and Stalin9. Here are the previews...
Years ago The Russian Front Commando Mod was created. It has recently resurfaced thanks to Yuma. The Commando War mod (CW-v100.pln) basically gives you a stronger AI to punish and more evenly balanced H2H games. CW is not specifically about commandos but they do exist. Weapon development happens much sooner in this mod as compared to the original game. Zooks and Schrecks appear in early 1942 and JSIIIs and King Tiger II's will appear in 1944. All weapons development peaks in 1944. This gives you a longer opportunity to play with the fancy stuff before the campaign ends. The Russian submod (CWRsHCv1.pln) is a vetmod. Play this submod vs the AI as the Russians, the Germans will prove to be more difficult to destroy. Each side starts as a Major with 15 unit slots available. That will ensure big battles happen on day one. The German submod (CWGsHCv1.pln) is the second vetmod. Play as the Germans vs Russian AI. This will give the Russians an advantage over you. Battles will be five maps in length with 15 days of fighting. Its very similar to the Russian Vetmod. Each of the three plugins has a full readme.txt file with all details. Download CC3_CommandoWar_v1.0_plugins.zip.
There are a few good discussions taking place in the forums right now. The first one is map sizes. What are the advantages and disadvantages of large and small maps? Good points have been made for both. If you have point of view to express, post it in the Map Size Debate thread. The second one worth is debating whether or not the AI deployment should be improved. Currently the AI randomly deploys its troops at the start of battle. This leads to some extremely poor choices in regards to placement of armour and anti-tank guns. Is it worth improving? Visit AI Deployment Issue to weigh in.
Thank you to all the new donators and old donators that keep the money flowing in. The 2009-2010 year is looking to be just as generous as the previous two years. The previous two years CCS was completely payed for by the community! So far for this billing period $750.00 has been raised. That leaves up still short $350 and we have until May of 2010 to make it up. CCS will be upgraded in May to a cheaper server. This new server will have a faster CPU, more RAM and much more bandwidth to offer. The total cost should be less than $900 per year.
Starting on November 25th and continuing until Midnight on January 17, 2010, gamers around the globe will be able to purchase most titles in the Matrix Games catalog at up to 30% off! Close Combat: Modern Tactics was $29.99, now $19.99 save $10.00. Close Combat: Wacht am Rhein was $39.99, now $27.99 save $12.00. Close Combat: Cross of Iron was $39.99, now $27.99, save $12.00. Close Combat The Longest Day is not on sale, I guess the grinch is holding back! If you are interested in other games, heres the full list.
The CCS Terrain Challenge has been operating now for a few weeks. We're looking for images of battlefields from any period of conflict. If you'd like to submit a challenge have a read of the submission rules. Our technical support guide has recently been updated for include the latest firewall info. Along with new firewall info, Hamachi details have been added to help with firewall's and manage online events. Looking to join a clan? Clans offer the best way to play team campaigns and will help you integrate quickly into how business is done in the community. Read the 7th Armoured recruiting post to find out how to join. The 7th Armoured clan is currently running a team grand campaign in Stalingrad!
The Longest Day has another new beta patch, v5.50.07b. The patch can be downloaded from the Matrix Games Member's Club, you will need your serial number to register and install. This patch is not essential for playing the game. It has been released for beta testing only. Your previous saved games are not compatible with this version. For the entire list of changes or to report any new bugs visit the TLD Patch Thread here at CCS.
Gen_Jack has created a mod for the classic version of CC5 included with The Longest Day. Each day now has four strategic turns, with the first five days have five turns. The fifth turn is your night battle. Rest and cohesion effects from TLD are also incorporated. Gen_Jack has also included the changes made in the original ClubSSI patch (5.01). This mod is an auto installer. Once the install process is begun, just click through the default settings and allow an icon to be added on your desktop. To uninstall go through your Control Panel/Add Remove Programs and select it. Download TLD_ClassicMod_v1.0_installer.zip (228megs).
A German Vet Mod has been created by Salhexe. This mod increase Allied experience and morale as well as increased team sizes. The German experience and morale levels have been lowered. Weapons have also been tweaked. All changed implemented are intended to make the fight as Germans vs AI more difficult. Salhexe has also hidden the time and morale indicators so decrease situational awareness. The mod is an auto installer and will add an icon to your desktop. Be sure to read the readme.txt file for the entire list of changes. Download the German Vet Mod v1.0.
Digs has created a sound mod for Wacht Am Rhein. The sound mod falls in line with his other versions for CC5 and SDK. Sounds used are from Call of Duty and various CC5 mods. The mod is an auto installer and will create an icon on your desktop to play it. Download WaR_DigsSoundMod_v1.0_installer.zip.
A sound mod for SAS3.5 has been released by RD_DeathDealer. Many of the sounds are from authentic recording of the actual weapons. U.S. team voice and music has been changed. To install you must have SAS3.5 already installed, the sound mod will not install without it. Once that is done unzip DeathDealer's Sound Mod archive to your /Config Manager/Plugins folder. Open up Config Manager and install.
If you have been playing Digs' Weapon sound mod for Invasion Normandy you may need an update. The latest version is now 1.4. The changes are mainly to mortars and some small arms. Download Digs Weapon Cache sound mod v1.4.
A new pocket mods forum has been added. Pocket Mods are small mods which focus on a particular battle or small area. An Operation Goodwood pocket mod has been started. Currently there are a number of pocket mods already done and available for download.
The October 3rd Hamachi Multiplayer Meet was a great success. Thanks to all who joined, played and helped others play. We seen a steady following of about 10-15 players online most of the day, with many players returning day after day as the week passed. Many of them new names.
To keep Hamachi flowing smoothly I would like to pass on some instructions on how to play.
Include what versions you play in your name, ie; MOOXE CC5+GJS/CoI/TLD
Make sure you Leave Network instead of just closing.
Join only one network at a time. There is only room for 48 people maximum, joining multiple networks and not leaving properly stops new players from joining.
Hamachi does not connect Close Combat for you. You must go into the multiplayer tab within the game and select either TCP or UDP game. The hosts IP is shown in Hamachi, it begins with the number 5 in all cases. Enter the IP just as you would normally. Right clicking the user name gives you the option to copy address into memory.
If you wish to use a different application to connect with your opponents you need to close Hamachi and disable the network interface. Click START/Control Panel/Network Connections. Refer to image on the left. Right click the Hamachi Network Interface and select disable. Now you can play again using Gamespy, Gameranger or manually connecting. You will not be able to use Hamachi until you enable re-enable the network adapter.
The full archive of all mods hosted here is now open to the public via FTP. For all our users who have had trouble downloading via the web, this is your answer. Downloads can now be done in parts as this server supports the Resume function. As of Aug 20, 2009 there are 3,773 files taking up 48.51Gb. Be warned though, there are no descriptions or helpful hints to install and operate these mods as there is on the website, just straight access to the entire archive! Have fun!
The Terrain Challenge works like this. Find a historic place from any war on Google. Screenshot the satellite view and submit the picture to MOOXE or use the Submit News function. Each month a new one will go up. Whoever correctly answers what the image represents, wins bragging rights! Heres the first one, and this one should be easy!
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!
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